Graphic ProgrammingLaajuus (3 cr)
Code: ELA22DS02
Credits
3 op
Objective
The student:
- is able to create 2D and 3D models for visualization
- understands the underlying mathematical equations to create 3D visualization
- is able to program and implement visual systems.
Content
- 3D math
- Visualization tools
- Modeling
- Simulation modeling and programming
Qualifications
All mathematics and programming courses.
Assessment criteria, satisfactory (1)
Understand the visualization math for both 2D and 3D.
Can make simple visualizations using software.
Basic knowledge how to use software to design graphic elements. Understand on interactive elements.
Assessment criteria, good (3)
Can apply calculation models for visualization.
Can modify and maintain visualization programs.
Can produce new graphic elements and visualization artifacts. Can create interactive elements via scripts or tools.
Assessment criteria, excellent (5)
Can develop and change calculation models for given problems.
Can develop new software for specific new visualization needs.
Can design AR / VR based graphic elements and program new interactive elements.
Materials
See the current realization of the course.
Enrollment
01.12.2024 - 19.01.2025
Timing
20.01.2025 - 30.05.2025
Number of ECTS credits allocated
3 op
Mode of delivery
Contact teaching
Unit
Faculty of Technology and Seafaring
Campus
Vasa, Wolffskavägen 33
Teaching languages
- Svenska
Teachers
- Mikael Matveinen
- Kaj Wikman
Teacher in charge
Ronnie Sundsten
Scheduling groups
- ELA22-I (Size: 40. Open UAS: 0.)
Groups
-
ELA22D-VIngenjör (YH), el- och automationsteknik, 2022, dagstudier
Small groups
- ELA22-I
Objective
The student:
- is able to create 2D and 3D models for visualization
- understands the underlying mathematical equations to create 3D visualization
- is able to program and implement visual systems.
Content
- 3D math
- Visualization tools
- Modeling
- Simulation modeling and programming
Materials
See the current realization of the course.
Evaluation scale
H-5
Assessment criteria, satisfactory (1)
Understand the visualization math for both 2D and 3D.
Can make simple visualizations using software.
Basic knowledge how to use software to design graphic elements. Understand on interactive elements.
Assessment criteria, good (3)
Can apply calculation models for visualization.
Can modify and maintain visualization programs.
Can produce new graphic elements and visualization artifacts. Can create interactive elements via scripts or tools.
Assessment criteria, excellent (5)
Can develop and change calculation models for given problems.
Can develop new software for specific new visualization needs.
Can design AR / VR based graphic elements and program new interactive elements.
Qualifications
All mathematics and programming courses.