3D game engine programming (5 cr)
Code: IT23GP02-3002
General information
Enrollment
15.06.2025 - 02.11.2025
Timing
03.11.2025 - 08.02.2026
Number of ECTS credits allocated
5 op
Mode of delivery
Contact teaching
Unit
Faculty of Technology and Seafaring
Campus
Vasa, Wolffskavägen 33
Teaching languages
- English
- Svenska
Degree programmes
- Degree Programme in Information Technology
- Degree Programme in Information Technology
Teachers
- Kaj Wikman
Teacher in charge
Kaj Wikman
Groups
-
ITE24D-VInformation Technology, day time studies 2024, Vasa
Objective
The student:
- understand how a 3d engine is constructed
- understands the underlying mathematical equations
- can program plugins and change code
Content
- 3D math
- structures
- speed
Materials
See the current realization of the course.
Evaluation scale
H-5
Assessment criteria, satisfactory (1)
Understand the structure for both 2D and 3D.
Can make simple changesusing software.
Basic knowledge of how to use software to design graphic elements. Understand interactive elements.
Assessment criteria, good (3)
Can apply calculation models for visualization.
Can modify and maintain visualization programs.
Can create interactive elements via scripts or tools.
Assessment criteria, excellent (5)
Can develop and change calculation models for given problems.
Can develop new software for specific new visualization needs.
Can design AR / VR based graphic elements and program new interactive elements.
Qualifications
All mathematics and programming courses.