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Game Arts, 2026, daytime studies: Timing

Code: DAG26H-GA

Degree:
Bachelor of Culture and Arts

Degree title:
Bachelor of Culture and Arts

Credits:
240 ects

Duration:
4 years (240 cr)

Start semester:
Autumn 2026

Teaching language:
English

Descriptions

Novia University of Applied Sciences, Finland
Bachelor of Culture and Arts, Game Arts – Curriculum 2026
The Degree Programme in Game Arts equips students with the ability to design, develop, and produce games by mastering key technologies and tools used in the gaming industry. It combines creative artistry, technical expertise, and entrepreneurial thinking to transform game concepts into successful products. The curriculum spans from foundational graphics and storytelling to advanced game engines and project-based production, ensuring a balance between theory and hands-on practice.

Throughout their studies, students learn to apply principles of design, mechanics, and narrative to create engaging interactive experiences. They work on both individual and collaborative projects, gaining experience in multidisciplinary teamwork, business development, and project management. Courses cover 2D and 3D graphics, animation, concept and character design, game engines, XR/VR/AR/MR technologies, and visualization, as well as entrepreneurship, business management, marketing, and pitching.

A distinctive feature of the program is its strong emphasis on entrepreneurship and sustainability. Students not only explore the global complexity of sustainability issues but also learn how to build viable business models for game projects. They gain insight into environmental, social, and economic aspects of sustainability and understand how these principles can be integrated into responsible production methods. By analyzing global trends and challenges, students develop the ability to make informed decisions that contribute to a more sustainable and competitive future.

The program also highlights the role of the gaming industry in promoting positive change. As a rapidly growing sector with cultural and economic influence, the industry offers opportunities for innovation and new ventures. Students learn how games can raise awareness of global issues and inspire action through thoughtful design and storytelling – while also acquiring the skills to launch their own studios or freelance careers.

By combining creativity, technology, entrepreneurship, and sustainability, the Game Arts program prepares students to become professionals who shape the future of gaming and contribute to a more just and sustainable world.

Objective

Graduates of the program will be able to:

• Design and develop games from concept to launch.
• Apply sustainable and ethical practices in all stages of development.
• Collaborate effectively in multidisciplinary teams.
• Communicate professionally with stakeholders and adapt to industry trends.
• Leverage emerging technologies such as XR/VR/AR and AI to innovate and optimise workflows.
• Analyse and improve performance and energy efficiency in games.
• Develop business strategies, pitch ideas, and create entrepreneurial opportunities in the gaming industry.

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Show study timings by semester, study year or period

Code Name Credits (cr) 2026-2027 2027-2028 2028-2029 2029-2030 Autumn 2026 Spring 2027 Autumn 2027 Spring 2028 Autumn 2028 Spring 2029 Autumn 2029 Spring 2030 1. / 2026 2. / 2026 3. / 2027 4. / 2027 5. / 2027 1. / 2027 2. / 2027 3. / 2028 4. / 2028 5. / 2028 1. / 2028 2. / 2028 3. / 2029 4. / 2029 5. / 2029 1. / 2029 2. / 2029 3. / 2030 4. / 2030 5. / 2030
Core Studies

(Choose all)

13
GA26GS01 Introduction to Higher Education Studies 3 3 3 1.5 1.5
GA26EN01 Professional English 3 3 3 1 1 1
GA26SV01 Swedish 3 3 3 1.5 1.5
YH10SV01-S Swedish - Writing Skills 0
YH10SV01-M Swedish - Oral Skills 0
GA26FI01 Finnish 3 3 3 1 1 1
YH10FI01-S Finnish - Writing Skills 0
YH10FI01-M Finnish - Oral Skills 0
GA26GT01 Game Terminology 1 1 1 0.5 0.5

(Choose all)

160
GA252D
2D Graphics

(Choose all)

20
GA262D01 2D Graphics, Texturing and Animation 5 5 5 2.5 2.5
GA262D02 Concept and Character Design 5 5 5 2.5 2.5
GA262D03 Game Engine 1 5 5 5 2.5 2.5
GA262D04 Game Project 1 5 5 5 2.5 2.5
GA25GD
Game Design

(Choose all)

25
GA26GD01 Game Mechanics 5 5 5 1.7 1.7 1.7
GA26GD02 Storytelling and Game Narrative 5 5 5 1.7 1.7 1.7
GA26GD03 Game Engine 2 5 5 5 1.7 1.7 1.7
GA26GD04 Game Project 2 10 10 10 3.3 3.3 3.3
GA253D
3D Graphics

(Choose all)

25
GA263D01 3D Graphics, Texturing and Animation 1 5 5 5 2.5 2.5
GA263D02 3D Graphics, Texturing and Animation 2 5 5 5 2.5 2.5
GA263D03 Game Engine 3 5 5 5 2.5 2.5
GA263D04 Game Project 3 10 10 10 5 5
GA25MD
Multi Disciplinary

(Choose all)

25
GA26MD01 XR/VR/AR/MR 5 5 5 1.7 1.7 1.7
GA26MD02 Experience Design 5 5 5 1.7 1.7 1.7
GA26MD03 Visualisation and Simulation 5 5 5 1.7 1.7 1.7
GA26MD04 Game Project 4 10 10 10 3.3 3.3 3.3
GA25BM
Game and Business Management

(Choose all)

45
GA26BM01 Business Management 10 10 10 5 5
GA26BM02 Project Management 10 10 10 5 5
GA26BM03 Game Product 10 10 10 3.3 3.3 3.3
GA26BM04 Sustainability in Games 5 5 5 1.7 1.7 1.7
GA26BM05 Communication 5 5 5 1.7 1.7 1.7
GA26BM06 Sales and Pitching 5 5 5 1.7 1.7 1.7
GA25AS
Advanced Studies

(Choose all)

20
GA26AS01 VFX and Compositing 5 5 5 2.5 2.5
GA26AS02 Motion Capture 5 5 5 2.5 2.5
GA26AS03 Game Project 5 10 10 10 5 5
Elective Studies

(Choose ects: 12)

12

(Choose all)

30
GA26IS01 Internship 1 15 15 15 5 5 5
GA26IS02 Internship 2 15 15 15 7.5 7.5

(Choose all)

25
GA26TH01 Research Methodology and Academic Writing 5 5 5 2.5 2.5
GA26TH02 Thesis Project 5 5 5 1.7 1.7 1.7
GA26TH03 Thesis 15 15 15 5 5 5
Total 240 58 50 60 60 27 31 25 25 30 30 30 30 13.5 13.5 10.4 10.4 10.4 12.5 12.5 8.4 8.4 8.4 15 15 10.1 10.1 10.1 15 15 10 10 10

Due to the timing of optional and elective courses, credit accumulation per semester / academic year may vary.

Code Name Credits (cr)
Core Studies

(Choose all)

13
GA26GS01 Introduction to Higher Education Studies 3
GA26EN01 Professional English 3
GA26SV01 Swedish 3
YH10SV01-S Swedish - Writing Skills 0
YH10SV01-M Swedish - Oral Skills 0
GA26FI01 Finnish 3
YH10FI01-S Finnish - Writing Skills 0
YH10FI01-M Finnish - Oral Skills 0
GA26GT01 Game Terminology 1

(Choose all)

160
GA252D
2D Graphics

(Choose all)

20
GA262D01 2D Graphics, Texturing and Animation 5
GA262D02 Concept and Character Design 5
GA262D03 Game Engine 1 5
GA262D04 Game Project 1 5
GA25GD
Game Design

(Choose all)

25
GA26GD01 Game Mechanics 5
GA26GD02 Storytelling and Game Narrative 5
GA26GD03 Game Engine 2 5
GA26GD04 Game Project 2 10
GA253D
3D Graphics

(Choose all)

25
GA263D01 3D Graphics, Texturing and Animation 1 5
GA263D02 3D Graphics, Texturing and Animation 2 5
GA263D03 Game Engine 3 5
GA263D04 Game Project 3 10
GA25MD
Multi Disciplinary

(Choose all)

25
GA26MD01 XR/VR/AR/MR 5
GA26MD02 Experience Design 5
GA26MD03 Visualisation and Simulation 5
GA26MD04 Game Project 4 10
GA25BM
Game and Business Management

(Choose all)

45
GA26BM01 Business Management 10
GA26BM02 Project Management 10
GA26BM03 Game Product 10
GA26BM04 Sustainability in Games 5
GA26BM05 Communication 5
GA26BM06 Sales and Pitching 5
GA25AS
Advanced Studies

(Choose all)

20
GA26AS01 VFX and Compositing 5
GA26AS02 Motion Capture 5
GA26AS03 Game Project 5 10
Elective Studies

(Choose ects: 12)

12

(Choose all)

30
GA26IS01 Internship 1 15
GA26IS02 Internship 2 15

(Choose all)

25
GA26TH01 Research Methodology and Academic Writing 5
GA26TH02 Thesis Project 5
GA26TH03 Thesis 15