Game Arts, 2026, daytime studies: Timing
Code: DAG26H-GA
Descriptions
The Bachelor of Culture and Arts in Game Design program equips students with the skills to develop, design, and produce games by mastering essential technologies and tools in the gaming industry. Students delve into game development, from foundational graphics to advanced game engines and project-based production, blending creative and technical skills to bring game concepts to life.
Throughout their studies, students learn to apply principles of design, mechanics, and storytelling to create engaging interactive experiences. The curriculum integrates theoretical knowledge with hands-on practice, fostering both individual and collaborative projects.
A key focus of the program is sustainability, emphasizing responsible production and inclusive, sustainable game development. Students gain an understanding of sustainability issues, their significance, challenges, and opportunities, and learn how to apply these principles in their profession to contribute to a green transition.
To create a more sustainable future, it is crucial to integrate global analysis, sustainability, and multidisciplinary collaboration. By analyzing global trends and challenges, students can better understand the complex contexts that impact our world. Sustainability involves striving to meet current needs without compromising the ability of future generations to meet their own. This holistic view of development includes economic, social, and environmental aspects.
Multidisciplinary collaboration is key to achieving these goals. By bringing together experts from various fields, innovative solutions that are both effective and sustainable can be developed. This collaboration fosters a deeper understanding and a more integrated approach to addressing global challenges, from climate change to social justice.
The gaming industry plays a pivotal role in this transition. As a rapidly growing sector with significant cultural and economic influence, it has the power to drive change and promote sustainable practices. By integrating sustainability into game design and production, the industry can set new standards for responsible development. Game designers and developers are uniquely positioned to create interactive experiences that raise awareness about global issues and inspire action. Through thoughtful design and innovative storytelling, games can become powerful tools for education and advocacy, contributing to a more just and sustainable world.
By combining these elements, the program prepares students to work towards a future where sustainability is central to all decisions and actions, leading to a more just and sustainable world for all.
Objective
The aim of the program is for students to acquire essential game design skills, from concept art to programming and project management. By completing foundational courses and advanced specialization studies, students are equipped to enter roles as game artists, designers, or developers in the dynamic field of game creation. Through project-based learning, students also gain communication and team-oriented skills critical to the global gaming industry.
The studies also develop entrepreneurial skills, such as identifying business opportunities, designing business plans, and managing independent projects in the games industry.
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Show study timings by semester, study year or period
Code | Name | Credits (cr) | 2026-2027 | 2027-2028 | 2028-2029 | 2029-2030 | Autumn 2026 | Spring 2027 | Autumn 2027 | Spring 2028 | Autumn 2028 | Spring 2029 | Autumn 2029 | Spring 2030 | 1. / 2026 | 2. / 2026 | 3. / 2027 | 4. / 2027 | 5. / 2027 | 1. / 2027 | 2. / 2027 | 3. / 2028 | 4. / 2028 | 5. / 2028 | 1. / 2028 | 2. / 2028 | 3. / 2029 | 4. / 2029 | 5. / 2029 | 1. / 2029 | 2. / 2029 | 3. / 2030 | 4. / 2030 | 5. / 2030 |
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Core Studies
(Choose all) |
13 | |||||||||||||||||||||||||||||||||
GA26GS01 | Introduction to Higher Education Studies | 3 | 3 | 3 | 1.5 | 1.5 | ||||||||||||||||||||||||||||
GA26EN01 | Professional English | 3 | 3 | 3 | 1 | 1 | 1 | |||||||||||||||||||||||||||
GA26SV01 | Swedish | 3 | 3 | 3 | 1.5 | 1.5 | ||||||||||||||||||||||||||||
YH10SV01-S | Swedish - Writing Skills | 0 | ||||||||||||||||||||||||||||||||
YH10SV01-M | Swedish - Oral Skills | 0 | ||||||||||||||||||||||||||||||||
GA26FI01 | Finnish | 3 | 3 | 3 | 1 | 1 | 1 | |||||||||||||||||||||||||||
YH10FI01-S | Finnish - Writing Skills | 0 | ||||||||||||||||||||||||||||||||
YH10FI01-M | Finnish - Oral Skills | 0 | ||||||||||||||||||||||||||||||||
GA26GT01 | Game Terminology | 1 | 1 | 1 | 0.5 | 0.5 | ||||||||||||||||||||||||||||
(Choose all) |
160 | |||||||||||||||||||||||||||||||||
GA252D |
2D Graphics
(Choose all) |
20 | ||||||||||||||||||||||||||||||||
GA262D01 | 2D Graphics, Texturing and Animation | 5 | 5 | 5 | 2.5 | 2.5 | ||||||||||||||||||||||||||||
GA262D02 | Concept and Character Design | 5 | 5 | 5 | 2.5 | 2.5 | ||||||||||||||||||||||||||||
GA262D03 | Game Engine 1 | 5 | 5 | 5 | 2.5 | 2.5 | ||||||||||||||||||||||||||||
GA262D04 | Game Project 1 | 5 | 5 | 5 | 2.5 | 2.5 | ||||||||||||||||||||||||||||
GA25GD |
Game Design
(Choose all) |
25 | ||||||||||||||||||||||||||||||||
GA26GD01 | Game Narrative and Mechanics | 5 | 5 | 5 | 1.7 | 1.7 | 1.7 | |||||||||||||||||||||||||||
GA26GD02 | Storytelling | 5 | 5 | 5 | 1.7 | 1.7 | 1.7 | |||||||||||||||||||||||||||
GA26GD03 | Game Engine 2 | 5 | 5 | 5 | 1.7 | 1.7 | 1.7 | |||||||||||||||||||||||||||
GA26GD04 | Game Project 2 | 10 | 10 | 10 | 3.3 | 3.3 | 3.3 | |||||||||||||||||||||||||||
GA253D |
3D Graphics
(Choose all) |
25 | ||||||||||||||||||||||||||||||||
GA263D01 | 3D graphics, Texturing and Animation | 5 | 5 | 5 | 2.5 | 2.5 | ||||||||||||||||||||||||||||
GA263D02 | 3D Assets and Environments | 5 | 5 | 5 | 2.5 | 2.5 | ||||||||||||||||||||||||||||
GA263D03 | Game Engine 3 | 5 | 5 | 5 | 2.5 | 2.5 | ||||||||||||||||||||||||||||
GA263D04 | Game Project 3 | 10 | 10 | 10 | 5 | 5 | ||||||||||||||||||||||||||||
GA25MD |
Multi Disciplinary
(Choose all) |
25 | ||||||||||||||||||||||||||||||||
GA26MD01 | XR/VR/AR/MR | 5 | 5 | 5 | 1.7 | 1.7 | 1.7 | |||||||||||||||||||||||||||
GA26MD02 | Experience Design | 5 | 5 | 5 | 1.7 | 1.7 | 1.7 | |||||||||||||||||||||||||||
GA26MD03 | Visualisation and Simulation | 5 | 5 | 5 | 1.7 | 1.7 | 1.7 | |||||||||||||||||||||||||||
GA26MD04 | Game Project 4 | 10 | 10 | 10 | 3.3 | 3.3 | 3.3 | |||||||||||||||||||||||||||
GA25BM |
Game and Business Management
(Choose all) |
45 | ||||||||||||||||||||||||||||||||
GA26BM01 | Business Management | 10 | 10 | 10 | 5 | 5 | ||||||||||||||||||||||||||||
GA26BM02 | Project Management | 10 | 10 | 10 | 5 | 5 | ||||||||||||||||||||||||||||
GA26BM03 | Game Product | 10 | 10 | 10 | 3.3 | 3.3 | 3.3 | |||||||||||||||||||||||||||
GA26BM04 | Sustainability in Games | 5 | 5 | 5 | 1.7 | 1.7 | 1.7 | |||||||||||||||||||||||||||
GA26BM05 | Communication | 5 | 5 | 5 | 1.7 | 1.7 | 1.7 | |||||||||||||||||||||||||||
GA26BM06 | Sales and Pitching | 5 | 5 | 5 | 1.7 | 1.7 | 1.7 | |||||||||||||||||||||||||||
GA25AS |
Advanced Studies
(Choose all) |
20 | ||||||||||||||||||||||||||||||||
GA26AS01 | VFX and Compositing | 5 | 5 | 5 | 2.5 | 2.5 | ||||||||||||||||||||||||||||
GA26AS02 | Motion Capture | 5 | 5 | 5 | 2.5 | 2.5 | ||||||||||||||||||||||||||||
GA26AS03 | Game Project 5 | 10 | 10 | 10 | 5 | 5 | ||||||||||||||||||||||||||||
Elective Studies
(Choose ects: 12) |
12 | |||||||||||||||||||||||||||||||||
(Choose all) |
30 | |||||||||||||||||||||||||||||||||
GA26IS01 | Internship 1 | 15 | 15 | 15 | 5 | 5 | 5 | |||||||||||||||||||||||||||
GA26IS02 | Internship 2 | 15 | 15 | 15 | 7.5 | 7.5 | ||||||||||||||||||||||||||||
(Choose all) |
25 | |||||||||||||||||||||||||||||||||
GA26TH01 | Research Methodology and Academic Writing | 5 | 5 | 5 | 2.5 | 2.5 | ||||||||||||||||||||||||||||
GA26TH02 | Thesis Project | 5 | 5 | 5 | 1.7 | 1.7 | 1.7 | |||||||||||||||||||||||||||
GA26TH03 | Thesis | 15 | 15 | 15 | 5 | 5 | 5 | |||||||||||||||||||||||||||
Total | 240 | 58 | 50 | 60 | 60 | 27 | 31 | 25 | 25 | 30 | 30 | 30 | 30 | 13.5 | 13.5 | 10.4 | 10.4 | 10.4 | 12.5 | 12.5 | 8.4 | 8.4 | 8.4 | 15 | 15 | 10.1 | 10.1 | 10.1 | 15 | 15 | 10 | 10 | 10 |
Due to the timing of optional and elective courses, credit accumulation per semester / academic year may vary.
Code | Name | Credits (cr) |
---|---|---|
Core Studies
(Choose all) |
13 | |
GA26GS01 | Introduction to Higher Education Studies | 3 |
GA26EN01 | Professional English | 3 |
GA26SV01 | Swedish | 3 |
YH10SV01-S | Swedish - Writing Skills | 0 |
YH10SV01-M | Swedish - Oral Skills | 0 |
GA26FI01 | Finnish | 3 |
YH10FI01-S | Finnish - Writing Skills | 0 |
YH10FI01-M | Finnish - Oral Skills | 0 |
GA26GT01 | Game Terminology | 1 |
(Choose all) |
160 | |
GA252D |
2D Graphics
(Choose all) |
20 |
GA262D01 | 2D Graphics, Texturing and Animation | 5 |
GA262D02 | Concept and Character Design | 5 |
GA262D03 | Game Engine 1 | 5 |
GA262D04 | Game Project 1 | 5 |
GA25GD |
Game Design
(Choose all) |
25 |
GA26GD01 | Game Narrative and Mechanics | 5 |
GA26GD02 | Storytelling | 5 |
GA26GD03 | Game Engine 2 | 5 |
GA26GD04 | Game Project 2 | 10 |
GA253D |
3D Graphics
(Choose all) |
25 |
GA263D01 | 3D graphics, Texturing and Animation | 5 |
GA263D02 | 3D Assets and Environments | 5 |
GA263D03 | Game Engine 3 | 5 |
GA263D04 | Game Project 3 | 10 |
GA25MD |
Multi Disciplinary
(Choose all) |
25 |
GA26MD01 | XR/VR/AR/MR | 5 |
GA26MD02 | Experience Design | 5 |
GA26MD03 | Visualisation and Simulation | 5 |
GA26MD04 | Game Project 4 | 10 |
GA25BM |
Game and Business Management
(Choose all) |
45 |
GA26BM01 | Business Management | 10 |
GA26BM02 | Project Management | 10 |
GA26BM03 | Game Product | 10 |
GA26BM04 | Sustainability in Games | 5 |
GA26BM05 | Communication | 5 |
GA26BM06 | Sales and Pitching | 5 |
GA25AS |
Advanced Studies
(Choose all) |
20 |
GA26AS01 | VFX and Compositing | 5 |
GA26AS02 | Motion Capture | 5 |
GA26AS03 | Game Project 5 | 10 |
Elective Studies
(Choose ects: 12) |
12 | |
(Choose all) |
30 | |
GA26IS01 | Internship 1 | 15 |
GA26IS02 | Internship 2 | 15 |
(Choose all) |
25 | |
GA26TH01 | Research Methodology and Academic Writing | 5 |
GA26TH02 | Thesis Project | 5 |
GA26TH03 | Thesis | 15 |