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Game Arts, 2026, daytime studies: Timing

Code: DAG26H-GA

Degree:
Bachelor of Culture and Arts

Degree title:
Bachelor of Culture and Arts

Credits:
240 ects

Duration:
4 years (240 cr)

Start semester:
Autumn 2026

Teaching language:
English

Descriptions

The Bachelor of Culture and Arts in Game Design program equips students with the skills to develop, design, and produce games by mastering essential technologies and tools in the gaming industry. Students delve into game development, from foundational graphics to advanced game engines and project-based production, blending creative and technical skills to bring game concepts to life.

Throughout their studies, students learn to apply principles of design, mechanics, and storytelling to create engaging interactive experiences. The curriculum integrates theoretical knowledge with hands-on practice, fostering both individual and collaborative projects.

A key focus of the program is sustainability, emphasizing responsible production and inclusive, sustainable game development. Students gain an understanding of sustainability issues, their significance, challenges, and opportunities, and learn how to apply these principles in their profession to contribute to a green transition.
To create a more sustainable future, it is crucial to integrate global analysis, sustainability, and multidisciplinary collaboration. By analyzing global trends and challenges, students can better understand the complex contexts that impact our world. Sustainability involves striving to meet current needs without compromising the ability of future generations to meet their own. This holistic view of development includes economic, social, and environmental aspects.

Multidisciplinary collaboration is key to achieving these goals. By bringing together experts from various fields, innovative solutions that are both effective and sustainable can be developed. This collaboration fosters a deeper understanding and a more integrated approach to addressing global challenges, from climate change to social justice.

The gaming industry plays a pivotal role in this transition. As a rapidly growing sector with significant cultural and economic influence, it has the power to drive change and promote sustainable practices. By integrating sustainability into game design and production, the industry can set new standards for responsible development. Game designers and developers are uniquely positioned to create interactive experiences that raise awareness about global issues and inspire action. Through thoughtful design and innovative storytelling, games can become powerful tools for education and advocacy, contributing to a more just and sustainable world.

By combining these elements, the program prepares students to work towards a future where sustainability is central to all decisions and actions, leading to a more just and sustainable world for all.

Objective

The aim of the program is for students to acquire essential game design skills, from concept art to programming and project management. By completing foundational courses and advanced specialization studies, students are equipped to enter roles as game artists, designers, or developers in the dynamic field of game creation. Through project-based learning, students also gain communication and team-oriented skills critical to the global gaming industry.

The studies also develop entrepreneurial skills, such as identifying business opportunities, designing business plans, and managing independent projects in the games industry.

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Show study timings by semester, study year or period

Code Name Credits (cr) 2026-2027 2027-2028 2028-2029 2029-2030 Autumn 2026 Spring 2027 Autumn 2027 Spring 2028 Autumn 2028 Spring 2029 Autumn 2029 Spring 2030 1. / 2026 2. / 2026 3. / 2027 4. / 2027 5. / 2027 1. / 2027 2. / 2027 3. / 2028 4. / 2028 5. / 2028 1. / 2028 2. / 2028 3. / 2029 4. / 2029 5. / 2029 1. / 2029 2. / 2029 3. / 2030 4. / 2030 5. / 2030
Core Studies

(Choose all)

13
GA26GS01 Introduction to Higher Education Studies 3 3 3 1.5 1.5
GA26EN01 Professional English 3 3 3 1 1 1
GA26SV01 Swedish 3 3 3 1.5 1.5
YH10SV01-S Swedish - Writing Skills 0
YH10SV01-M Swedish - Oral Skills 0
GA26FI01 Finnish 3 3 3 1 1 1
YH10FI01-S Finnish - Writing Skills 0
YH10FI01-M Finnish - Oral Skills 0
GA26GT01 Game Terminology 1 1 1 0.5 0.5

(Choose all)

160
GA252D
2D Graphics

(Choose all)

20
GA262D01 2D Graphics, Texturing and Animation 5 5 5 2.5 2.5
GA262D02 Concept and Character Design 5 5 5 2.5 2.5
GA262D03 Game Engine 1 5 5 5 2.5 2.5
GA262D04 Game Project 1 5 5 5 2.5 2.5
GA25GD
Game Design

(Choose all)

25
GA26GD01 Game Narrative and Mechanics 5 5 5 1.7 1.7 1.7
GA26GD02 Storytelling 5 5 5 1.7 1.7 1.7
GA26GD03 Game Engine 2 5 5 5 1.7 1.7 1.7
GA26GD04 Game Project 2 10 10 10 3.3 3.3 3.3
GA253D
3D Graphics

(Choose all)

25
GA263D01 3D graphics, Texturing and Animation 5 5 5 2.5 2.5
GA263D02 3D Assets and Environments 5 5 5 2.5 2.5
GA263D03 Game Engine 3 5 5 5 2.5 2.5
GA263D04 Game Project 3 10 10 10 5 5
GA25MD
Multi Disciplinary

(Choose all)

25
GA26MD01 XR/VR/AR/MR 5 5 5 1.7 1.7 1.7
GA26MD02 Experience Design 5 5 5 1.7 1.7 1.7
GA26MD03 Visualisation and Simulation 5 5 5 1.7 1.7 1.7
GA26MD04 Game Project 4 10 10 10 3.3 3.3 3.3
GA25BM
Game and Business Management

(Choose all)

45
GA26BM01 Business Management 10 10 10 5 5
GA26BM02 Project Management 10 10 10 5 5
GA26BM03 Game Product 10 10 10 3.3 3.3 3.3
GA26BM04 Sustainability in Games 5 5 5 1.7 1.7 1.7
GA26BM05 Communication 5 5 5 1.7 1.7 1.7
GA26BM06 Sales and Pitching 5 5 5 1.7 1.7 1.7
GA25AS
Advanced Studies

(Choose all)

20
GA26AS01 VFX and Compositing 5 5 5 2.5 2.5
GA26AS02 Motion Capture 5 5 5 2.5 2.5
GA26AS03 Game Project 5 10 10 10 5 5
Elective Studies

(Choose ects: 12)

12

(Choose all)

30
GA26IS01 Internship 1 15 15 15 5 5 5
GA26IS02 Internship 2 15 15 15 7.5 7.5

(Choose all)

25
GA26TH01 Research Methodology and Academic Writing 5 5 5 2.5 2.5
GA26TH02 Thesis Project 5 5 5 1.7 1.7 1.7
GA26TH03 Thesis 15 15 15 5 5 5
Total 240 58 50 60 60 27 31 25 25 30 30 30 30 13.5 13.5 10.4 10.4 10.4 12.5 12.5 8.4 8.4 8.4 15 15 10.1 10.1 10.1 15 15 10 10 10

Due to the timing of optional and elective courses, credit accumulation per semester / academic year may vary.

Code Name Credits (cr)
Core Studies

(Choose all)

13
GA26GS01 Introduction to Higher Education Studies 3
GA26EN01 Professional English 3
GA26SV01 Swedish 3
YH10SV01-S Swedish - Writing Skills 0
YH10SV01-M Swedish - Oral Skills 0
GA26FI01 Finnish 3
YH10FI01-S Finnish - Writing Skills 0
YH10FI01-M Finnish - Oral Skills 0
GA26GT01 Game Terminology 1

(Choose all)

160
GA252D
2D Graphics

(Choose all)

20
GA262D01 2D Graphics, Texturing and Animation 5
GA262D02 Concept and Character Design 5
GA262D03 Game Engine 1 5
GA262D04 Game Project 1 5
GA25GD
Game Design

(Choose all)

25
GA26GD01 Game Narrative and Mechanics 5
GA26GD02 Storytelling 5
GA26GD03 Game Engine 2 5
GA26GD04 Game Project 2 10
GA253D
3D Graphics

(Choose all)

25
GA263D01 3D graphics, Texturing and Animation 5
GA263D02 3D Assets and Environments 5
GA263D03 Game Engine 3 5
GA263D04 Game Project 3 10
GA25MD
Multi Disciplinary

(Choose all)

25
GA26MD01 XR/VR/AR/MR 5
GA26MD02 Experience Design 5
GA26MD03 Visualisation and Simulation 5
GA26MD04 Game Project 4 10
GA25BM
Game and Business Management

(Choose all)

45
GA26BM01 Business Management 10
GA26BM02 Project Management 10
GA26BM03 Game Product 10
GA26BM04 Sustainability in Games 5
GA26BM05 Communication 5
GA26BM06 Sales and Pitching 5
GA25AS
Advanced Studies

(Choose all)

20
GA26AS01 VFX and Compositing 5
GA26AS02 Motion Capture 5
GA26AS03 Game Project 5 10
Elective Studies

(Choose ects: 12)

12

(Choose all)

30
GA26IS01 Internship 1 15
GA26IS02 Internship 2 15

(Choose all)

25
GA26TH01 Research Methodology and Academic Writing 5
GA26TH02 Thesis Project 5
GA26TH03 Thesis 15